Hub OS is derived from OpenNetBattle, splintered off from creative differences.
How We Think:
- Accuracy is not the end goal.
- We don't want to adopt bugs and issues from our inspirations, we want to make something truly better.
- Listen to players and focus on QOL.
- Not every idea has to be the default, if someone has a suggestion - no matter how bad it may seem: It's worth listening to.
Maybe we can find a way to squeeze in an option, or we can search for another solution that works for everyone.
- Not every idea has to be the default, if someone has a suggestion - no matter how bad it may seem: It's worth listening to.
- Allow creators to express themselves.
- Restrictions on creations are for security, composability, or lack of time.
(Mostly) Unique Features:
- MultiBattles (3+ players in battle)
- Rollback Netcode
- Resource Packs
- Many, many, QOL features
Special Thanks:
- Abigail Allbright
- Alrysc
- cantrem404
- CosmicNobab
- ChordMankey
- Dawn Elaine
- D3str0y3d255
- DJRezzed
- Dunstan
- Ehab2020
- FrozenLake
- Gemini
- Gray Nine
- Gwyneth Hestin
- JamesKing
- JonTheBurger
- KayThree
- Keristero
- Konstinople
- Kuri
- kyqurikan
- Loui
- Mars
- Mint
- Mithalan
- Mx. Claris Glennwood
- nickblock
- OuroYisus
- Pion
- Salad
- Shale
- svenevs
- theWildSushii
- Pheelbert
- PlayerZero
- Poly
- Pyredrid
- Weenie
- Zeek
This website was made with open source software